Ship Yards

Mirosia's flying ships are a key tool to it's survival. Built by integrating Levia Dragonshards into a ship's hull, these ships naturally float, and can propel their own momentum by channeling energy through the dragonshards.(Conveniently, the dragonshards also serve as "batteries" for this power, which is charged by mages on Mirosia.) Ships are built in Mirosia' shipyards, and lumber is primarily reserved for shipbuilding and repairs.

Ship Rules
Ship rules are defined by the Unearthed Arcana Ship Rules published by Wizards of the Coast. Players may fill crew roles on ships (recommended for a party with more experienced players) or simply hitch a ride as passengers. It is suggested that the captain position, and sometimes the first mate position, usually be filled with an NPC. This can help prevent bad feelings from one player giving orders to another. Judge your needs for this depending on your table.

Many Miriosian ships are standard traditional designs retrofitted to accommodate Levia Dragonshards of large enough size to lift them. As such, all the ship examples found in the ship rules are usable, with the changes listed below.

All Mirosian ships, except the airship and rowboat, have the following propulsion option, in addition to the ones normally listed.

Movement: Levia Dragonshard Power The rowboat has the following option.
 * Armor Class 16
 * Hit Points 80; –20 ft. speed per 20 damage taken
 * Locomotion (air) Levia Dragonshard, speed 60 ft. If speed is reduced to zero, ship will drift with prevailing winds. If the dragonshard is destroyed, the ship immediately crashes.

Movement: Small Levia Dragonshard Power The speeds listed attained with Levia Dragonshards are regarded as "battle speed", which is the average speed for engagements in combat and hazards. It doesn't correlate with hourly or daily travel speed.
 * Armor Class 18
 * Hit Points 40; –20 ft. speed per 20 damage taken
 * Locomotion (air) Levia Dragonshard, speed 40 ft. If the dragonshard is destroyed, the ship immediately crashes.

The airship is a unique exception, and are few and far between - namely due to the fact that these models were not built in Mirosia, and were instead pulled here from Eberron via a Rift. They may be used exactly as is.

Hazards
Hazards function as normal, but you can be more creative with hazards in Miriosia than a standard environment might allow. You might have to deal with the random consequences of passing near a set of Limbo Fields, dodging lava falling from a volcanic island above, encounters with flying creatures, like dragons and other predators, and more.