Races of Mirosia

As Mirosia pulls species from a variety of worlds, any officially published race is welcome in Mirosia (excluding those from Ravnica.) However, some of the following changes are applied to races for balance or world-building purposes.

Flying Races
Flying requires experience and skill. Player charecters whose race have a fly speed gain the requisite experience and skill to fly at 5th level. Prior to 5th level, player races with a fly speed are treated as under the effects of feather fall when falling ("gliding") and gain an additional 10 feet on jumps.

Tieflings
Due to the effects of the Weave in Mirosia, a normal tiefling would immediately disintegrate upon arrival in Mirosia. However, tieflings occasionally arise on Mirosia via another means - Limbo fields. An encounter with one of these stands a chance of causing random mutations, and tiefling races are a potential result of such occurrences in humans and sometimes other species.

Character Creation
A few additional notes on creating characters:
 * All character creation starts at a base level, or the highest level you have played an existing character to. The current base level is 1.
 * All classes and sub-classes from official Wizards of the Coast material are permitted, with the following exceptions:
 * No UA Mystic, (but the UA Artificer may be used.) When Mystic graduates from UA, it may be used.
 * The Pact of the Fiend Warlock may be used, but must be treated thematically as a pact with a Fire Elemental, which may have any alignment. Pact of the Chain Warlocks may not have fiendish familiars.
 * If a sub-class has graduated from an UA release to an official release, then it may be used.